Burglar
This was a group game project in school where programmers, artist and designers worked together to create a game.
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Burglar is a VR robbery simulation game with horror elements. As an aspiring thief, you break into homes to
liberate as many valuables as possible without getting caught, and try to escape with your freedom… and life!
Contributions
Player
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PS VR 2 Controls using the joysticks with both movement and snap rotation
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Body is blocked by world
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Dynamic height calculated from the VR headset to block you from going through stuff but still being able to crawl through small openings
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Hands can interact with physics actors
Interacting
Different components that can be put on actors to get different kinds of interactions
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Grabbed objects are dropped if the hand gets too far away from the object
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Grabbing can be done freely on some items but others snap into specific positions
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Grabbing is done by checking if there is anything of the grabbable type near the hand that is free to pick up and then it is attached to the hand
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Stealing is done by just checking if the object is moved over the moneybag
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Using objects is just by clicking a button while an object that supports interactions is held